2023-03-11 12:04:29 +03:00
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<?php
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/**
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* Zend Framework (http://framework.zend.com/)
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*
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* @link http://github.com/zendframework/zf2 for the canonical source repository
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2023-04-01 09:03:34 +03:00
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* @copyright Copyright (c) 2005-2015 Zend Technologies USA Inc. (http://www.zend.com)
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2023-03-11 12:04:29 +03:00
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* @license http://framework.zend.com/license/new-bsd New BSD License
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*/
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namespace Zend\Memory\Container;
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use Zend\Memory;
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use Zend\Memory\Exception;
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/**
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* Memory value container
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*
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* Movable (may be swapped with specified backend and unloaded).
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*/
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class Movable extends AbstractContainer
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{
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/**
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* Internal object Id
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*
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* @var int
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*/
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protected $id;
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/**
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* Memory manager reference
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*
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* @var \Zend\Memory\MemoryManager
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*/
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private $memManager;
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/**
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* Value object
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*
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* @var \Zend\Memory\Value
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*/
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private $value;
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/** Value states */
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const LOADED = 1;
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const SWAPPED = 2;
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const LOCKED = 4;
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/**
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* Value state (LOADED/SWAPPED/LOCKED)
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*
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* @var int
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*/
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private $state;
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/**
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* Object constructor
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*
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* @param \Zend\Memory\MemoryManager $memoryManager
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* @param int $id
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* @param string $value
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*/
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public function __construct(Memory\MemoryManager $memoryManager, $id, $value)
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{
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$this->memManager = $memoryManager;
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$this->id = $id;
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$this->state = self::LOADED;
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$this->value = new Memory\Value($value, $this);
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}
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/**
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* Lock object in memory.
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*/
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public function lock()
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{
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if (!($this->state & self::LOADED)) {
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$this->memManager->load($this, $this->id);
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$this->state |= self::LOADED;
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}
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$this->state |= self::LOCKED;
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/**
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* @todo
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* It's possible to set "value" container attribute to avoid modification tracing, while it's locked
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* Check, if it's more effective
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*/
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}
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/**
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* Unlock object
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*/
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public function unlock()
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{
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// Clear LOCKED state bit
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$this->state &= ~self::LOCKED;
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}
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/**
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* Return true if object is locked
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*
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* @return bool
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*/
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public function isLocked()
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{
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2023-04-01 09:03:34 +03:00
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return (bool) ($this->state & self::LOCKED);
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2023-03-11 12:04:29 +03:00
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}
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/**
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* Get handler
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*
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* Loads object if necessary and moves it to the top of loaded objects list.
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* Swaps objects from the bottom of loaded objects list, if necessary.
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*
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* @param string $property
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* @return string
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* @throws Exception\InvalidArgumentException
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*/
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public function __get($property)
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{
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if ($property != 'value') {
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throw new Exception\InvalidArgumentException('Unknown property: \Zend\Memory\Container\Movable::$' . $property);
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}
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if (!($this->state & self::LOADED)) {
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$this->memManager->load($this, $this->id);
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$this->state |= self::LOADED;
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}
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return $this->value;
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}
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/**
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* Set handler
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*
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* @param string $property
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* @param string $value
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* @throws Exception\InvalidArgumentException
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*/
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public function __set($property, $value)
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{
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if ($property != 'value') {
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throw new Exception\InvalidArgumentException('Unknown property: \Zend\Memory\Container\Movable::$' . $property);
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}
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$this->state = self::LOADED;
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$this->value = new Memory\Value($value, $this);
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$this->memManager->processUpdate($this, $this->id);
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}
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/**
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* Get string value reference
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*
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* _Must_ be used for value access before PHP v 5.2
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* or _may_ be used for performance considerations
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*
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* @return &string
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*/
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public function &getRef()
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{
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if (!($this->state & self::LOADED)) {
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$this->memManager->load($this, $this->id);
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$this->state |= self::LOADED;
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}
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return $this->value->getRef();
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}
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/**
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* Signal, that value is updated by external code.
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*
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* Should be used together with getRef()
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*/
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public function touch()
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{
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$this->memManager->processUpdate($this, $this->id);
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}
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/**
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* Process container value update.
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* Must be called only by value object
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*
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* @internal
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*/
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public function processUpdate()
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{
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// Clear SWAPPED state bit
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$this->state &= ~self::SWAPPED;
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$this->memManager->processUpdate($this, $this->id);
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}
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/**
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* Start modifications trace
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*
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* @internal
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*/
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public function startTrace()
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{
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if (!($this->state & self::LOADED)) {
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$this->memManager->load($this, $this->id);
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$this->state |= self::LOADED;
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}
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$this->value->startTrace();
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}
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/**
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* Set value (used by memory manager when value is loaded)
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*
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* @internal
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*/
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public function setValue($value)
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{
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$this->value = new Memory\Value($value, $this);
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}
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/**
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* Clear value (used by memory manager when value is swapped)
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*
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* @internal
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*/
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public function unloadValue()
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{
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// Clear LOADED state bit
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$this->state &= ~self::LOADED;
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$this->value = null;
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}
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/**
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* Mark, that object is swapped
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*
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* @internal
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*/
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public function markAsSwapped()
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{
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// Clear LOADED state bit
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$this->state |= self::LOADED;
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}
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/**
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* Check if object is marked as swapped
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*
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* @internal
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* @return bool
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*/
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public function isSwapped()
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{
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return $this->state & self::SWAPPED;
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}
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/**
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* Get object id
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*
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* @internal
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* @return int
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*/
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public function getId()
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{
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return $this->id;
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}
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/**
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* Destroy memory container and remove it from memory manager list
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*
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* @internal
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*/
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public function destroy()
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{
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/**
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* We don't clean up swap because of performance considerations
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* Cleaning is performed by Memory Manager destructor
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*/
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$this->memManager->unlink($this, $this->id);
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}
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}
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